Thursday, June 24, 2021

Kay's Journal - 6/11/2021 - Reaper Errant

Kay’s Journal, 6/11

Leaving the ruins of the old city, we follow the dagger to figure out where we’re supposed to drop off the Mushroom Queen’s bauble. Still travelling, we stop for the night. On 3rd watch, the watchers head voices in the distance, speaking common. As far as they can tell, it sounds like average-sized humanoids. The voices are coming from the ruined town, or possibly the mountains past it. So, they are travelling the same direction we are. Pujol thinks it sounds like they’re having a normal conversation. We armor up anyway. We see two robed figures coming down the road. They seem oblivious to us and our camp.

Fathom checks the dagger to see if these people are approaching are who we need to talk to (they aren’t). I hide behind a tree, Pujol sits by the fire and plays his shiny new harp, CornCob hangs out with him, Abran holds his bow, and Gooseneck sharpens his axe.

The two speakers approach us cautiously, and join by the fire when Pujol invites them. They tell him they are travelling to town to attend a sermon, and are super enthused about it. At least, one of the men is. He’s very talkative. The other is pretty quiet. CornCob has heard the name of the speaker they are going to see, but hasn’t heard much specifically about him. CornCob doesn’t think they speech should be as interesting as these guys seem to think it will be.

The men came from the mountains, and expect to winter in the city.

CornCob thinks they are church folk – wandering scholarly monks. That would explain why they’re so very excited about a religious lecture.

Pujol comments that it’s unusual for them to travel in the dark, and they say they are trying to make the whole trip without sleeping. Because they are idiots.

Pujol and CornCon invite them to sit down and have some breakfast. Gooseneck notices that the quiet one is giving the talkative one a stern look, and then he guilts the talkative one into continuing to stand.

More importantly, they reveal that their order also brews beer, and offer to share a bit of their beverage.

I notice that one of them has a symbol branded/tattooed on his arm. I’ve heard of the symbol; it is the mark of an organization called The Fall. The Fall has some monks, yes, but also some assassins. They are an extreme, fanatical organization, and very secretive.

Gooseneck asks how long they’ve been in the order. The young one says 5 years, they older one, his whole life. CornCob asks how much it costs to attend the lecture, and they say that it’s free to all at the temple of Apara. They say we should totally go. CornCob asks if there’s food (they don’t know) and how long it is (multiple talks over two days).

Pujol offers to travel with them. Out of their earshot, I tell the others about the guy being a member of The Fall, and what I know about what that is. Gooseneck knows that they Fall embraces a nihilistic, only the strong survive mentality, and think a world-ending catastrophe is coming. Fathom has heard they are not aligned with any deity, but embrace an ideology that focuses on personal strength. Also, that they dabble in necromancy. She thinks it’s odd that they’d be going to a religious talk.

We are outside the town of Ven, but there is a waystop between here and there.

Pujol manages to enthrall them with his music. They ask why we are going to Ven, and we say we are on a mission and looking for adventure. Brother Yaris is the older monk, and Brother Marthis is the younger. Pujol asks about the tattoo, and Marthis hides it quickly and says it’s from an older life. Pujol says we all have shames in our past, but Marthis doesn’t like that at all. CornCob asks if it hurt to get the mark, and Marthis says yes, but doesn’t quite seem to know how to answer the question.

Pujol continues to ask about body marks and such, and asks how Marthis got it. He says he was orphaned and an organization picked him up, schooled him, realized he had a talent for magic, and recruited him to be an acolyte. They taught him how the end of the world was coming, and to be strong and self-reliant. He read their book, but needed to attain a certain rank to get access to the higher mysteries. CornCon asks what kind of magic, and Yaris says they do ‘large’ magics, no mere hedge mage stuff. Fathom asks if the lectures they are going to are about the end of the world. It’s not, but they think Melifithus will touch on it some.

Marthis says the organization that took him is was the Redwood foundation. The Redwood Foundation apprentices out its foundlings to various organizations, including the Fall. CornCob asks how old the order is, and it’s over a millennium.

The Redwood Foundation is well knows, and has representation in many towns. They take in orphaned kids, feed, clothe, and educate them. It’s a legit organization. They do seem to have a militant side – they run some of their places like military academies. They do have a small (not that small) standing militia. The militia occasionally acts as mercenaries to raise money; other times, it serves as ‘special’ protection for towns. In those cases, it is often true that the town leaders were raised by the Foundation.

The paranoid might think that the Redwood Foundation is planting the kids it has raised/indoctrinated in places that help it gain control of areas and organizations. It seems like they might also be involved with the Fall.

Pujol asks Yaris is he has any body markings – Yaris says he also has the tattoo, and was also a Redwood orphan.

Fathom checks the dagger, and it is still pointing generally in the direction of town, but maybe off a bit from there. So, maybe just outside the town? It seems to be pointing at an inn – The Rowdy Peach. She also casts a detect magic, and sees that Yaris has a magic ring and a bag of holding on his belt.

Pujol asks the monks where they will be staying, and they are going to check in with the local Redwood branch and probably stay there.

We head down the road to the Rowdy Peach, where a brawl is underway. A woman inside shouts for them to stop, and they do. The dagger points into the tavern.

CornCob checks on the guy who was thrown out the window in the brawl. He says it was Mabel who stopped the fight, she runs this place. There are rowdy dwarves in there that are causing a ruckus.

We head in. This is a tavern, not an inn, so there are no rooms to rent, just food and drink. There’s a short woman behind the bar, and three well-armed dwarves near the door. CornCob and Gooseneck keep the dwarves busy while Fathom looks for her contact. She spots a likely candidate right away – he doesn’t really look like he gets the idea of ‘blending in’. The people around him avoid him. Fathom and Abran go to talk to him, while Pujol goes to the bartender to ask about doing the bard thing here.

Hood Guy is indeed the contact. Fathom gives him the orb; he has no messages or further instructions from the Mushroom Queen. Fathom asks him about the Fall and the Redwood Foundation. He’s intrigued, and asks her why she cares. He says the Fall is an occult necromantic organization. They believe the end times are coming and they are equipped to handle it because they have been preparing for so long.

CornCob and Gooseneck talk to the dwarves, and find out that the brawl was over land rights. The farmer who got thrown out the window wants to farm land that the dwarves are mining. They mention that as far as inns in Ven go, the Mud Worm is pretty good, as is the Gilded Blade.

Pujol asks Mabel to recommend a jeweler – he wants to get the gem that the dragon gave him set into a necklace. She recommends the Tiny Pearl or Johnson’s Jewelry.

We spend 3 silver on beer, and head on to the (very, very lawful) city of Ven.

 

 

Thursday, June 10, 2021

Kay's Journal - 5/28 - Reaper Errant

  • 1800 XP
  • 100-ish platinum coins
  • Magic flask (Fathom)

So there we were, standing in front of this blue dragon that had just erupted out from the ground in front of us. Yikes! Things could get real bloody real fast. Before anyone else could do anything, Fathom ran up to where Abran and I were. She curtseyed to the dragon and offered it greetings. It looked…puzzled. Then Gooseneck followed her lead, running up, bowing to it, and speaking to it in Draconic. It stands up out of the rubble, and I see a large wound on its side that’s in the process of healing. It answers Gooseneck in Draconic, and seems to have relaxed a bit. Pujol and CornCob join us, being careful to be non-threatening. Though, I’m honestly not sure what a dragon would find threatening about us. Pujol stands to the side, hopefully out of the breathing area should the dragon decide he doesn’t like us. 

CornCob offers to heal the dragon’s wound. The dragon and Gooseneck talk some more, and Gooseneck says it’s OK for CornCob to approach, the dragon has said it won’t bite. CornCob approaches to get a better look at the wound, and asks the dragon what happened. The dragon says it got into a fight, but is vague on the details. CornCob thinks the wound is mostly healed, but it has healed messy, and the scarring might limit the dragon’s mobility some. He casts healing, and the magic cleans up the scarring some. The dragon says it helps.

The dragon is apparently looking for warmer lands to stay. He asks why we are in the ruins. CornCob says we are adventurers, and Gooseneck mentions the cow. The dragon admits he ate the cow (well, half). Fathom asks the dragon if he plans to stick around or move on, and the dragon asks why he should move on. Fathom answers that the local townsfolk might have…concerns. The dragon says that he stopped here to look for an item that he thinks is under the town. CornCob offers our help, and the dragon says there’s a door he can’t get through to get into the tunnels below the ruins. If we help him, he would want the item he’s looking for and any gems we find, but we could keep anything else. He pulls a rod out from under one of his scales, and shows where there’s an egg-shaped gem missing from the end. CornCob doesn’t think the dragon is being deceitful, but he does think maybe the dragon isn’t telling us everything. He definitely wanted us to do this for him, which seems a little odd.

Pujol thinks this kind of dragon usually lives in a desert and likes to feel superior. Fathom thinks it can summon lightning and see in total darkness. She also thinks it hasn’t been here long – the ambient magic that would collect around it isn’t here.

Fathom thinks the rod is a stellar map, and the onyx might show interesting pathways through the map.

The dragon reveals a door leading down into the ruins that he has uncovered. CornCob asks the dragon to describe the onyx in more detail; it’s cut into the shape of an 8-point star. The dragon says he hasn’t seen the gem, but a sorcerer told him about it.

The door is locked and magically trapped. It’s also a very large lock, which will make it difficult to pick. We ask the dragon if there’s anything he can do about the trap, and he breathes lightning at it. It heats up, there’s an explosion around it, and voila! The trap is gone. CornCob tries to break the lock with his masonry tools, no dice. Abran tries to pick it and gets it, but breaks his picks in the process. It’s clear that the lock was designed to be locked from the outside, not the inside. That’s not a great sign.

We head down the steps into the tunnels. It’s dark, so I move to the back of the group with my lantern. Abran casts a spell to let me see in the dark. Yay! Gooseneck still can’t see in the dark, so he carries my lantern. At the bottom of the stairs, we see a door to our left and a door in front of us where the hallway turns to the right.

We go to the door on the left. It’s a wooden door with metal hinges, not as heavy-duty as the door into the tunnels. We don’t see many footprints in the dust on the floor. There are some alcoves in the ceiling above us. The door at the end of the hallway looks like it has started to rot, but the door to the left has not. I hear something like a faint thump behind the left door. 

Corncob takes a closer look at the door ahead of us. He looks through the hold in the bottom. The metal band has rusted away, and the wood on the bottom has been chewed or rotted away from where the band was.

Abran listens at the left door, but doesn’t hear anything. He checks for traps on the door, and doesn’t find any. The door opens towards us, so we back away from it and Pujol uses his Mage Hand spell to open it. I see a glistening sheen behind the door, moving toward us. I shout to close the door, and Pujol does. CornCob spikes the door shut, which will hopefully slow the jelly down and give us time to prepare. We pour out some extra flammable oil on the floor in front of the door and back up down the hallway. Pujol suggests leading the cube outside for the dragon to deal with, but we decide that’s probably not a great idea. CornCob and Gooseneck stand ready to throw torches at the oil. 

It bursts through the door seconds later. We all shoot at it, except for CornCob and Goose neck who use their torches. Once it’s on fire, Fathom makes the flames surge up. It’s not long at all before the thing collapses into a pile of goo. 

Disappointingly, it left nothing behind but bits of dead rodents. Even the room it was in was empty. 

Pujol moves up to the corner and peeks ahead. There’s another door around a couple of turns in the hallway. 

We investigate the room at the end of the hallway. There are acid stains on the floor around the door and down the hallway. The room itself is very small, with a grate in the ceiling. Looks like it might have been a ventilation shaft or something.

We move down the hallway to the next door. It’s locked, so I unlock it and we go in and look around. Mostly it’s just broken junk in there, but CornCob knocks over a jug and 5 onyx carved into the shape of 8 pointed stars. They might be able to fit into the rod. Fathom detects magic, and they are not magical. She checks the rest of the junk in here, and see a glow at the bottom of a barrel. She finds a flask in there, and grabs it.

We head to the next door, and it’s fancy. It’s got a copper face with a spot for a key in the front. The door itself isn’t magical, but Fathom sees a glow from the floor in the next room. She thinks a run has been cast on the floor in there.

The key hole has slots in the shape of the onyxes. We do our best to match the subtle differences in the shapes of the stones to the slots, then Pujol uses his mage hand to place them. Strangely, nobody wants to stick their hand in the door’s mouth. We have to tweak it a little bit from our initial layout, but the door unlocks, and Pujol has his Mage Hand open it. 

Looking into the next room, we see carved panels with humanoid figures. Pujol, Abran, and Gooseneck jump over the rune to get into the room. The stone figures are…large. Abran takes a closer look at the figures. They’re stone, and they’re big. Fathom doesn’t see another rune on the door on the other side of the room, but does see runes on the figures. 

Abran checks the other door, and it isn’t locked, so he opens it. It goes into a small hallway that opens in to a large room. There’s a pedestal in the center of the large room. On the pedestal is a golden claw holding up an egg-sized, 8-pointed onyx. 

Fathom looks around for magic, and sees that the pedestal is in the middle of a rune. It’s the same rune as what’s on the floor in the statue room. Also, the onyx itself is magical. Pujol goes back and spikes the mouth door open.

Pujol investigates the pedestal, thinks the claw is mechanical and will drop into the pedestal if disturbed.

Everyone but Pujol and Gooseneck goes back through the guardian room, outside the mouth door. CornCob casts blessing on them, and Fathom casts Protection. Pujol makes the two of them invisible. Pujol has his mage hand hold the claw, while his Unseen Servant grabs the onyx. The unseen servant gives the onyx to Gooseneck, and then we run for it.

The unseen servant does trigger the trap. The claw tries to retract, but the mage hand delays it just long enough. The mouth door starts to close, but Abran and CornCob hold it open while Gooseneck runs, carrying Pujol and the gem. Both stone guardians have activated, but we just run away. We book it out of the tunnels, and then close the door behind us. 

The dragon shows up, and has no trouble seeing the currently invisible members of the party. Gooseneck offers the dragon the onyx. He seems pleased, and says that he’s going to move on now, but will contact us later if he wants anything else. He gives a small stone to Pujol, and tells him he can use it to contact the dragon. The dragon asks about any other treasure in the tunnels, and we tell him about the gems that opened the door, but that we had to leave them and there was nothing else. He gives Pujol a bag full of coins and flies off.